Morph 2K: Difference between revisions

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=== Seventh and Eighth Generation Consoles and Gaming PCs Up to 1080p ===
=== Seventh and Eighth Generation Consoles and Gaming PCs Up to 1080p ===


Systems such as Nintendo Wii-U, Xbox 360 (later revisions) PS3 and gaming PCs from this era typically output up to 1080p/60 via digital/HDMI connections. The Nintendo Switch would also fall into this category. Systems like PS4 which can output higher resolutions and/or HDR have special considerations and will be discussed in the next section.
Systems such as Nintendo Wii-U, Xbox 360 (later revisions) PS3 and gaming PCs from this era typically output up to 1080p/60 via digital/HDMI connections. The Nintendo Switch would also fall into this category. To use these systems with the Morph 2K a HDMI to Analog DAC is required.


'''What can the Morph do for these systems?''' These machines were typically designed for more modern displays, however the Morph gives you more control over both 1080p and 720p scaling and can produce better results than the scalers that are built into many displays.
'''What can the Morph do for these systems?''' These machines were typically designed for more modern displays, however the Morph can be used to downscale the image or add mask overlays. Emulated titles or pixel art style games titles on these platforms (e.g Virtual Console) can be reprocessed by the Morph to correct bad scaling or to add scanlines or CRT filter effects.
 
Systems such as the PS3, Xbox 360 and Nintendo Wii-U/Switch, which frequently or primarily target 720p, can be upscaled by the Morph to produce either a significantly sharper or smoother image depending on the users preference.
 
Emulated titles or pixel art style games titles on these platforms (e.g Virtual Console) can be reprocessed by the Morph to correct bad scaling or to add scanlines or CRT filter effects.


=== Eighth and Ninth Generation Consoles and Modern Gaming PCs ===
=== Eighth and Ninth Generation Consoles and Modern Gaming PCs ===