Morph 2K: Difference between revisions
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=== Seventh and Eighth Generation Consoles and Gaming PCs Up to 1080p === | === Seventh and Eighth Generation Consoles and Gaming PCs Up to 1080p === | ||
Systems such as Nintendo Wii-U, Xbox 360 (later revisions) PS3 and gaming PCs from this era typically output up to 1080p/60 via digital/HDMI connections. The Nintendo Switch would also fall into this category. | Systems such as Nintendo Wii-U, Xbox 360 (later revisions) PS3 and gaming PCs from this era typically output up to 1080p/60 via digital/HDMI connections. The Nintendo Switch would also fall into this category. To use these systems with the Morph 2K a HDMI to Analog DAC is required. | ||
'''What can the Morph do for these systems?''' These machines were typically designed for more modern displays, however the Morph | '''What can the Morph do for these systems?''' These machines were typically designed for more modern displays, however the Morph can be used to downscale the image or add mask overlays. Emulated titles or pixel art style games titles on these platforms (e.g Virtual Console) can be reprocessed by the Morph to correct bad scaling or to add scanlines or CRT filter effects. | ||
Emulated titles or pixel art style games titles on these platforms (e.g Virtual Console) can be reprocessed by the Morph to correct bad scaling or to add scanlines or CRT filter effects. | |||
=== Eighth and Ninth Generation Consoles and Modern Gaming PCs === | === Eighth and Ninth Generation Consoles and Modern Gaming PCs === | ||