Morph 2K: Difference between revisions
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=== Pre-HDMI Gaming Consoles and Computers === | === Pre-HDMI Gaming Consoles and Computers === | ||
This category encompasses all games consoles before the seventh generation, and some seventh generation machines such as the Nintendo Wii and the original launch Xbox 360 | This category encompasses all games consoles before the seventh generation, and some seventh generation machines such as the Nintendo Wii and the original launch Xbox 360. | ||
For specific considerations for each system, see [[Morph_4K#Compatibility_and_Special_Configuration|Compatibility and special configuration]] | For specific considerations for each system, see [[Morph_4K#Compatibility_and_Special_Configuration|Compatibility and special configuration]] | ||
'''What can the Morph do for Pre-HDMI consoles and computers?''' These machines were typically designed for older displays (especially sixth generation and earlier systems). Morph | '''What can the Morph do for Pre-HDMI consoles and computers?''' These machines were typically designed for older displays (especially sixth generation and earlier systems). Morph 2K can properly scale and process these systems and add CRT effects such as scanlines, to make them look as pleasing as they did on legacy CRT displays. For systems which output interlace video (e.g PS2) Morph 4K has a fast, motion adaptive deinterlacer that is optimised for video game content. | ||
=== Seventh and Eighth Generation Consoles and Gaming PCs Up to 1080p === | === Seventh and Eighth Generation Consoles and Gaming PCs Up to 1080p === | ||