Morph 2K: Difference between revisions

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=== Pre-HDMI Gaming Consoles and Computers ===
=== Pre-HDMI Gaming Consoles and Computers ===


This category encompasses all games consoles before the seventh generation, and some seventh generation machines such as the Nintendo Wii and the original launch Xbox 360. Typically these machines will connect to the Morph in one of three ways.
This category encompasses all games consoles before the seventh generation, and some seventh generation machines such as the Nintendo Wii and the original launch Xbox 360.
 
* With an internal HDMI upgrade (RetroGEM) or an external adapter
* With [[Morph_4K#Using a Second Scaler as an Analog Bridge|a second scaler as an analog bridge]]
* With an expansion module fitted to the Morph 4K's base unit
 
Using either a good quality HDMI upgrade or adapter or the dedicated analog expansion card on the Morph will yield the best results.  However, utilizing a secondary scaler (such as an [https://junkerhq.net/xrgb/index.php?title=OSSC OSSC]) can also produce excellent results.
 
To connect using a HDMI upgrade, HDMI adapter or secondary scaler, use the adapters "pass-though" or "digitization only" mode if one is available. If no passthrough mode is available, choose the lowest output resolution offered by the adapter/scaler and then use the "Prescale" options under the "Scaler" menu on the Morph to effectively undo any scaling the adapter applies.  


For specific considerations for each system, see [[Morph_4K#Compatibility_and_Special_Configuration|Compatibility and special configuration]]  
For specific considerations for each system, see [[Morph_4K#Compatibility_and_Special_Configuration|Compatibility and special configuration]]  


'''What can the Morph do for Pre-HDMI consoles and computers?''' These machines were typically designed for older displays (especially sixth generation and earlier systems). Morph 4K can properly scale and process these systems and add CRT effects such as scanlines, to make them look as pleasing as they did on legacy CRT displays. For systems which output interlace video (e.g PS2) Morph 4K has a fast, motion adaptive deinterlacer that is optimised for video game content.
'''What can the Morph do for Pre-HDMI consoles and computers?''' These machines were typically designed for older displays (especially sixth generation and earlier systems). Morph 2K can properly scale and process these systems and add CRT effects such as scanlines, to make them look as pleasing as they did on legacy CRT displays. For systems which output interlace video (e.g PS2) Morph 4K has a fast, motion adaptive deinterlacer that is optimised for video game content.


=== Seventh and Eighth Generation Consoles and Gaming PCs Up to 1080p ===
=== Seventh and Eighth Generation Consoles and Gaming PCs Up to 1080p ===