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| '''What can the Morph do for these systems?''' Emulated titles or pixel art style games on these platforms can be reprocessed by the Morph to correct bad scaling or to add scanlines or CRT filter effects. | | '''What can the Morph do for these systems?''' Emulated titles or pixel art style games on these platforms can be reprocessed by the Morph to correct bad scaling or to add scanlines or CRT filter effects. |
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| == Using a Second Scaler as an Analog Bridge ==
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| The Morph 4K can be placed between your display and an existing scaler to instantly upgrade your setup with 4K scaling capabilities. This is an ideal option for anyone who is already happy with their existing analog switching/scaling solution and just wants a simple, low hassle upgrade path to 4K.
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| For best results with your existing scaler, set the unit to output in "Passthrough" or "Digitisation Only" mode. This will allow the Morph 4K to handle all of the scaling and will produce the best results. If your existing scaler does not support this, use 480p output mode instead and use the [[Morph_4K#Scaler|Scaler menu]] to set a /2 vertical prescale on the Morph. Be aware this may mean that your existing device also deinterlaces 480i/576i content, meaning the Morph cannot use it's own deinterlacer.
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| Some HDMI switches may not support 240p via HDMI. In this case, you can use 480p mode instead and a 2x vertical prescale.
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| The following devices have a passthrough mode that can be used with Morph 4K:
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| *[https://junkerhq.net/xrgb/index.php?title=OSSC OSSC Classic] - Activate passthrough mode by following the instructions [https://junkerhq.net/xrgb/index.php?title=OSSC#Passthru_mode here]
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| *[https://junkerhq.net/xrgb/index.php?title=OSSC_Pro OSSC Pro] - Use in pure or adaptive line multiplication mode, then configure the same as OSSC Classic
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| *[https://junkerhq.net/xrgb/index.php?title=RetroTINK-2X RetroTINK-2X Classic]
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| *[https://www.dropbox.com/s/ftbncaowx1ps1of/RT2X%20Pro%20Manual.pdf?dl=0 RetroTINK-2X Pro] - Set the Mode switch to "Pass".
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| *[https://consolemods.org/wiki/AV:RetroTINK-5X_Pro RetroTINK-5X Pro] - Activate downscaling mode by following the instructions [https://consolemods.org/wiki/AV:RetroTINK-5X_Pro#Downscaling here]
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| Be aware that in passthrough mode, clock and phase adjustments will work on the OSSC Classic/OSSC Pro, but optimal presets (256x240, 320x240 etc) require firmware 1.10 (OSSC Classic) or greater.
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| The following devices do not have a passthrough mode and require prescale conditions to use with Morph 4K:
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| * RetroTINK-2X SCART - Use 2x vertical prescale
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| * [https://junkerhq.net/xrgb/index.php/XRGB-3 XRGB-3] - Use B1 mode for minimal lag and 2x vertical prescale
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| * [https://junkerhq.net/xrgb/index.php?title=XRGB-mini_FRAMEMEISTER XRGB Mini Framemeister] - Either use 480p output (and 2x vertical prescale) or 720p output (and 3x vertical prescale) depending on preference
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| '''Note:''' ''When using these devices, if you do not set the prescale, scanlines will not be drawn correctly. See [[Morph_4K#Scaler|Scaler menu]] for more information.''
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| === Advantages ===
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| *Cost - By making the most of your current investment, Morph 4K gives you the lowest possible cost for 4K retro gaming scaling.
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| *Ease of installation - Few changes should be required to your current setup to integrate Morph 4K. Any existing analog switching hardware can be reused.
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| === Disadvantages ===
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| *Added lag - Frame buffer based scalers may introduce lag, this lag will be added to your video chain. Line multipliers generally do not add lag so this disadvantage would not apply to those devices.
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| *Inherent flaws of some scalers cannot be mitigated - For instance the XRGB Mini Framemeister is known to add noise to some signals, this will still apply when using it with the Morph 4K, of course.
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| *Resolution changes will still incur a delay - Scalers like the XRGB Mini Framemeister has a very long delay between switching between 480i and 240p content, this will still apply when using the unit with the Morph. Line multipliers like the OSSC and RetroTINK-2X Pro work much better because the Morph will actively keep the connection with your display while it waits for the line multiplier to resync. However, the dedicated analog bridge will still perform slightly better in this regard.
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| *Remote control - Morph 4K cannot remotely control your existing scaler, for example to select a different input. Using an alternative remote control with custom programmed IR commands could get around this limitation.
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| == On-Screen Display (OSD) Main Menu and Submenus == | | == On-Screen Display (OSD) Main Menu and Submenus == |