Morph 2K: Difference between revisions
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== Introduction == | == Introduction == | ||
[[File:Morph_4K_Front.png|400px|right]] | [[File:Morph_4K_Front.png|400px|right]] | ||
Pixel FX Morph 2K is an advanced, modular scaling solution based around a powerful FPGA architecture. The device has been designed to bring powerful, flexible 2K scaling tailored for video game material to users at an affordable cost. With its powerful dual ADC front end consisting of a TW9912 and TVP7002, the Morph 2K can natively process video inputs from composite to RGBHV (VGA) natively and with true 4:4:4 colors. | |||
=== Features === | === Features === | ||
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* Scanlines, adaptive scanlines and slotmask emulation | * Scanlines, adaptive scanlines and slotmask emulation | ||
* HDR injection and Variable Refresh Rate | * HDR injection and Variable Refresh Rate | ||
* Cross-compatible User Profiles with Morph 4K | |||
* USB socket (for future use) | * USB socket (for future use) | ||
* WiFi updates | * WiFi updates | ||
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Units are sold worldwide by: | Units are sold worldwide by: | ||
* [https://www.pixelfx. | * [https://www.pixelfx.com/product-page/Morph-4k-Upscaler-Advanced-HDMI-Gaming-Media Pixel FX (USA)] | ||
Other resellers are expected to be added post launch. | Other resellers are expected to be added post launch. | ||
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=== More information & discussion === | === More information & discussion === | ||
* [https://docs.pixelfx.co/ | * [https://docs.pixelfx.co/ Pixel FX Documentation] | ||
* [https://discord.com/channels/1101136714916962364/1167441958638202960 Discord chat room] | * [https://discord.com/channels/1101136714916962364/1167441958638202960 Discord chat room] | ||
* [https://videogameperfection.com/forums/forum/pixelfx-products/morph-4k/ VGP hosted discussion forum] | * [https://videogameperfection.com/forums/forum/pixelfx-products/morph-4k/ VGP hosted discussion forum] | ||
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* Red Power Button - This button will toggle Morph in and out of standby mode while remaining powered on via the physical switch. | * Red Power Button - This button will toggle Morph in and out of standby mode while remaining powered on via the physical switch. | ||
** When entering standby mode, the front LED will turn white. | ** When entering standby mode, the front LED will turn white. Morph's on-screen menu will not be displayed on the TV or monitor. Morph's WebUI is still available, yet features are limited. | ||
** When exiting standby mode, the front LED will briefly turn pink for a few seconds and then change to blue to indicate Morph is awake and fully functional. Morph's WebUI is then fully available. | ** When exiting standby mode, the front LED will briefly turn pink for a few seconds and then change to blue to indicate Morph is awake and fully functional. Morph's WebUI is then fully available. | ||
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For specific considerations for each system, see [[Morph_4K#Compatibility_and_Special_Configuration|Compatibility and special configuration]] | For specific considerations for each system, see [[Morph_4K#Compatibility_and_Special_Configuration|Compatibility and special configuration]] | ||
'''What can the Morph do for Pre-HDMI consoles and computers?''' These machines were typically designed for older displays (especially sixth generation and earlier systems). Morph 2K can properly scale and process these systems and add CRT effects such as scanlines, to make them look as pleasing as they did on legacy CRT displays. For systems which output interlace video (e.g PS2) Morph | '''What can the Morph do for Pre-HDMI consoles and computers?''' These machines were typically designed for older displays (especially sixth generation and earlier systems). Morph 2K can properly scale and process these systems and add CRT effects such as scanlines, to make them look as pleasing as they did on legacy CRT displays. For systems which output interlace video (e.g PS2) Morph 2K has a fast, motion adaptive deinterlacer that is optimised for video game content. | ||
=== Seventh and Eighth Generation Consoles and Gaming PCs Up to 1080p === | === Seventh and Eighth Generation Consoles and Gaming PCs Up to 1080p === | ||
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=== Presets === | === Presets === | ||
The Presets menu is found at the top of the main menu. Presets act as the identity profile to apply Morph | The Presets menu is found at the top of the main menu. Presets act as the identity profile to apply Morph 2K settings based upon input sources and other conditions. This menu can be used to create profile presets, manually load profile presets, automatically load profile presets, and keep the [[Morph_4K#MicroSD_Port|microSD]] card up-to-date with the preset archive. | ||
By default, you can add mask presets and color correction profile presets in the <code>.ini</code> or <code>.txt</code> file extension to Morph from your PC by manually placing them on the microSD card in the '''presets''' subfolder visible in the file explorer or through the [[Morph_4K#SD_Card_.2F_Presets|SD Card / Presets manager in the WebUI]] by placing them in the ''/sdcard/presets'' directory. | By default, you can add mask presets and color correction profile presets in the <code>.ini</code> or <code>.txt</code> file extension to Morph from your PC by manually placing them on the microSD card in the '''presets''' subfolder visible in the file explorer or through the [[Morph_4K#SD_Card_.2F_Presets|SD Card / Presets manager in the WebUI]] by placing them in the ''/sdcard/presets'' directory. | ||
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From the Preset menu, you have the option to download the latest [https://github.com/pixel-fx/morph4k-presets preset archive] of community profile presets, [[Morph_4K#Retro_FX|mask presets]], and [[Morph_4K#Color_Correction|color correction profile presets]] directly to Morph with a WiFi connection via '''Install/update from presets archive'''. This archive will automatically store on the [[Morph_4K#MicroSD_Port|microSD card]] and will only overwrite profile presets with matching names and folder paths. | From the Preset menu, you have the option to download the latest [https://github.com/pixel-fx/morph4k-presets preset archive] of community profile presets, [[Morph_4K#Retro_FX|mask presets]], and [[Morph_4K#Color_Correction|color correction profile presets]] directly to Morph with a WiFi connection via '''Install/update from presets archive'''. This archive will automatically store on the [[Morph_4K#MicroSD_Port|microSD card]] and will only overwrite profile presets with matching names and folder paths. | ||
Since many consoles with analog outputs have multiple resolutions and switch between interlaced and progressive scan (e.g. 240p/480i), Morph's profile presets decimate and shift the horizontal and vertical lines from the analog signal before Morph upscales it for the display | Since many consoles with analog outputs have multiple resolutions and switch between interlaced and progressive scan (e.g. 240p/480i), Morph's profile presets decimate and shift the horizontal and vertical lines from the analog signal before Morph upscales it for the display. | ||
Also, profile presets are capable of [https://docs.pixelfx.co/Morph4K-Preset-Autoload-cascaded.html automatically loading] based on detection of CEC, Game ID, Mode, and SPD.* All of these appear under the ''/sdcard/presets/Auto'' folder in the following structure: | Also, profile presets are capable of [https://docs.pixelfx.co/Morph4K-Preset-Autoload-cascaded.html automatically loading] based on detection of CEC, Game ID, Mode, and SPD.* All of these appear under the ''/sdcard/presets/Auto'' folder in the following structure: | ||
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=== Input === | === Input === | ||
The Input menu is for choosing your input source | The Input menu is for choosing your input source. | ||
* '''Port A''' | * '''Port A''' | ||
* '''Port B**''' | * '''Port B**''' | ||
[[File:Morph_Input_Menu_Navigation.gif|thumb|300px|right|Setting Morph's input to Port B]] | [[File:Morph_Input_Menu_Navigation.gif|thumb|300px|right|Setting Morph's input to Port B]] | ||
Contained within Port A and B is a submenu to choose the analog input type. | Contained within Port A and B is a submenu to choose the analog input type. | ||
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==== Input Settings Navigation ==== | ==== Input Settings Navigation ==== | ||
'''Port A or B Input Settings - Main''' | '''Port A or B Input Settings - Main''' | ||
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[[File:Morph_Video_Menu.png|thumb|300px|right|Contents of Morph's Video menu]] | [[File:Morph_Video_Menu.png|thumb|300px|right|Contents of Morph's Video menu]] | ||
* [[ | * [[Morph_2K#Scaler|Scaler]] | ||
* [[ | * [[Morph_2K#Morph_4K#Shift_.2F_Crop|Shift / Crop]] | ||
* [[ | * [[Morph_2K#Deinterlacer|Deinterlacer]] | ||
* [[ | * [[Morph_2K#Retro_FX|Retro FX]] | ||
* [[Morph_2K#Output_Resolution|Output Resolution]] | |||
* [[ | * [[Morph_2K#Advanced_Video|Advanced Video]] | ||
* [[ | |||
==== Scaler ==== | ==== Scaler ==== | ||
The scaler menu contains options that directly affect the prescale of the image. This allows Morph to correct or discard any existing scaling that might have been applied to the image and then apply its own scaling | The scaler menu contains options that directly affect the prescale of the image. This allows Morph to correct or discard any existing scaling that might have been applied to the image and then apply its own scaling. | ||
For more information, [https://www.youtube.com/watch?v=dKhJrT_h1cY See this video] for a demonstration of using a /3 prescale with a Framemeister set to 720p output. | For more information, [https://www.youtube.com/watch?v=dKhJrT_h1cY See this video] for a demonstration of using a /3 prescale with a Framemeister set to 720p output. | ||
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==== Deinterlacer ==== | ==== Deinterlacer ==== | ||
Deinterlacing is the process of converting interlaced video to progressive video. Modern fixed resolution displays cannot display interlace video directly, and this content must be deinterlaced first, either by the deinterlacer built into the display or an external device, such as the Morph | Deinterlacing is the process of converting interlaced video to progressive video. Modern fixed resolution displays cannot display interlace video directly, and this content must be deinterlaced first, either by the deinterlacer built into the display or an external device, such as the Morph 2K. | ||
[[File:Morph_Deinterlacer_Menu.png|thumb|300px|right|Example of Morph's Deinterlacer settings]] | [[File:Morph_Deinterlacer_Menu.png|thumb|300px|right|Example of Morph's Deinterlacer settings]] | ||
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|'''Noise threshold''' | |'''Noise threshold''' | ||
|This setting prevents small changes in the image (which could be attributed to picture noise) from influencing the amount of measured motion in the image. Increase this value for noisy sources, decrease for clean sources such as HDMI direct. It can be incremented by 1 using the left or right navigation or by 10 (coarse) using the '''<span style="color:#FFDB58">yellow</span>''' or '''<span style="color:blue">blue</span>''' shortcut buttons on the remote. | |This setting prevents small changes in the image (which could be attributed to picture noise) from influencing the amount of measured motion in the image. Increase this value for noisy sources, decrease for clean sources such as HDMI direct. It can be incremented by 1 using the left or right navigation or by 10 (coarse) using the '''<span style="color:#FFDB58">yellow</span>''' or '''<span style="color:blue">blue</span>''' shortcut buttons on the remote. | ||
|- | |- | ||
|} | |} | ||
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|- | |- | ||
|'''Mask''' <br> ''' - Type''' <br> ''' - Intensity''' <br> '''- Transform''' | |'''Mask''' <br> ''' - Type''' <br> ''' - Intensity''' <br> '''- Transform''' | ||
|The Morph | |The Morph 2K can also emulate sub-pixel "Mask" effects such as [https://en.wikipedia.org/wiki/Shadow_mask shadow masks] or [https://en.wikipedia.org/wiki/Aperture_grille aperture grills]. These are most effective at higher output resolutions such as 1080p or 1440p. Some mask effects are designed to work with scanlines applied too, while others will look better when used in isolation. Toggle the Mask option on or off to apply mask emulation. <br> - For type, choose your desired mask. Morph comes with several masks via the [[Morph_4K#Presets|presets archive]] and more masks can manually be created via the WebUI. When new masks are added to the microSD, pressing the '''<span style="color:blue>blue</span>''' shortcut button will (re)scan presets and accumulate all new masks as selectable options. <br> - For intensity, you can adjust how intense or pronounced the mask effect is on the image either incrementally by 0.01 using the left or right navigation or by 0.10 (coarse) using the '''<span style="color:#FFDB58">yellow</span>''' or '''<span style="color:blue">blue</span>''' shortcut buttons on the remote. <br> - For transform, you can rotate or flip the mask effect. Options are: '''Multiply by 2''', '''Rotate 90''', '''Rotate 180''', '''Rotate 270''', '''Mirror Horiz.''', '''Mirror Vert.''', '''Flip NW/SE''' (Northwest/Southeast), or '''Flip NE/SW''' (Northeast/Southwest). | ||
|- | |- | ||
|} | |} | ||
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The test pattern [https://www.rtings.com/images/test-materials/2017/chroma-444.png available here] allows you to quickly test if your display is using full 4:4:4 color bandwidth. If any of the text on the image is not pin sharp, then your display is applying chroma subsampling. | The test pattern [https://www.rtings.com/images/test-materials/2017/chroma-444.png available here] allows you to quickly test if your display is using full 4:4:4 color bandwidth. If any of the text on the image is not pin sharp, then your display is applying chroma subsampling. | ||
==== Output Resolution ==== | ==== Output Resolution ==== | ||
Morph comes packaged with a set of 5 display resolutions. | Morph comes packaged with a set of 5 display resolutions. The current output resolution has an exclamation point ('''!''') to the right. When choosing a new resolution, you must press the OK button once to confirm and then again to save the change. If you do not save the change within 20 seconds, Morph will revert to the previous screen resolution. | ||
Additional resolutions can be added through the [[Morph_4K#Custom_Modelines|custom modelines option in the WebUI]]. | Additional resolutions can be added through the [[Morph_4K#Custom_Modelines|custom modelines option in the WebUI]]. | ||
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!Resolution | !Resolution | ||
!Details | !Details | ||
|- | |||
|'''480p''' | |||
|Displays a 640x480p 60Hz resolution. Supported by most modern TVs and monitors. | |||
|- | |||
|'''720p''' | |||
|Displays a 1280x720p 60Hz resolution. Supported by most modern TVs and monitors. | |||
|- | |- | ||
|'''1080p''' | |'''1080p''' | ||
|Displays a 1920x1080p 60Hz resolution. Supported by most modern TVs and monitors. | |Displays a 1920x1080p 60Hz resolution. Supported by most modern TVs and monitors. | ||
|- | |- | ||
|''' | |'''1440p 4:3''' | ||
|Displays a | |Displays a 1920x1440p 60Hz resolution. Supported by most modern 1440p monitors, yet may be incompatible with some TVs. | ||
|- | |- | ||
|} | |} | ||
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==== Advanced Video ==== | ==== Advanced Video ==== | ||
Options in this menu affect the output of the Morph | Options in this menu affect the output of the Morph 2K's video. | ||
{| class="wikitable" align="center" | {| class="wikitable" align="center" | ||
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|'''Triple Buffer''' | |'''Triple Buffer''' | ||
|Changes the output frequency as long as Frame Lock is set to Off (triple buffered). By default this is set to '''Auto (50/60hz)''', yet can be set to '''Force 60Hz''' for NTSC input or '''Force 50Hz''' for PAL input. If you encounter a game title that has image drop outs between levels or loading screens, even when using Triple Buffer mode, try forcing the appropriate refresh rate rather than using the default setting. | |Changes the output frequency as long as Frame Lock is set to Off (triple buffered). By default this is set to '''Auto (50/60hz)''', yet can be set to '''Force 60Hz''' for NTSC input or '''Force 50Hz''' for PAL input. If you encounter a game title that has image drop outs between levels or loading screens, even when using Triple Buffer mode, try forcing the appropriate refresh rate rather than using the default setting. | ||
|- | |- | ||
|'''Color Space''' | |'''Color Space''' | ||
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|'''Inject VFR-EMP''' | |'''Inject VFR-EMP''' | ||
|Variable Frame Rate extended metadata packet (VFR-EMP) injects a flag or extra data packet on the HDMI signal to tell the display to expect a variable refresh rate image. Currently, this does nothing more than add the VFR/VRR flag to the signal, which has been shown to help some TVs when handling off-spec refresh rates. The available options are: <br> - '''Disabled''': Do not send VRR metadata packet at all. This is different from "off", since no VRR metadata is sent whatsoever to the display <br> - '''Off''': Sends a metadata packet to the display to explicitly disable VRR <br> - '''Auto''': Sends the appropriate VRR metadata packet based on the connected display EDID <br> - '''Vesa''': Send a metadata packet to the display to tell it to expect a VESA standard VRR signal <br> - '''Freesync''': Send a metadata packet to the display to tell it to expect a AMD Freesync VRR signal | |Variable Frame Rate extended metadata packet (VFR-EMP) injects a flag or extra data packet on the HDMI signal to tell the display to expect a variable refresh rate image. Currently, this does nothing more than add the VFR/VRR flag to the signal, which has been shown to help some TVs when handling off-spec refresh rates. The available options are: <br> - '''Disabled''': Do not send VRR metadata packet at all. This is different from "off", since no VRR metadata is sent whatsoever to the display <br> - '''Off''': Sends a metadata packet to the display to explicitly disable VRR <br> - '''Auto''': Sends the appropriate VRR metadata packet based on the connected display EDID <br> - '''Vesa''': Send a metadata packet to the display to tell it to expect a VESA standard VRR signal <br> - '''Freesync''': Send a metadata packet to the display to tell it to expect a AMD Freesync VRR signal | ||
|- | |- | ||
|} | |} | ||
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|- | |- | ||
|'''Check for Update''' | |'''Check for Update''' | ||
|Allows you to run a firmware version check against the | |Allows you to run a firmware version check against the Pixel FX server on the selected update channel to compare the staged and installed firmware versions. When these values are equal, then you will see the message "Firmware is up-to-date." When these values are not equal, then you can click OK to check release notes for the version differences and either click back to exit or click OK to initiate a firmware update. For the full list of steps to implement the firmware update, check out [[Morph_4K#Updating_via_WiFi|Updating via WiFi]]. | ||
|- | |- | ||
|'''Update Firmware*****''' | |'''Update Firmware*****''' | ||
|Allows you to stage and install the newest firmware update available from the | |Allows you to stage and install the newest firmware update available from the Pixel FX server based upon the selected update channel. For the full list of steps to implement the firmware update, check out [[Morph_4K#Updating_via_WiFi|Updating via WiFi]]. | ||
|- | |- | ||
|'''Update Firmware from SD Card''' | |'''Update Firmware from SD Card''' | ||
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'''*****''' ''As of the 3.9.x firmware, a microSD is always required to run Update Firmware.'' | '''*****''' ''As of the 3.9.x firmware, a microSD is always required to run Update Firmware.'' | ||
[[File:Morph_Firmware_Check_for_Update.png|thumb|300px|right|Example of Check for Update screen after a version check verifies a new update is available on the | [[File:Morph_Firmware_Check_for_Update.png|thumb|300px|right|Example of Check for Update screen after a version check verifies a new update is available on the Pixel FX server for the stable channel]] | ||
==== OSD ==== | ==== OSD ==== | ||
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|- | |- | ||
|'''Write debug log******''' | |'''Write debug log******''' | ||
|Allows you to write a debug log file called ''debug.txt'' to the root directory of the [[Morph_4K#MicroSD_Port|microSD]] card. This is useful in the event you encounter a problem or issue using your Morph and need to share your debug log with | |Allows you to write a debug log file called ''debug.txt'' to the root directory of the [[Morph_4K#MicroSD_Port|microSD]] card. This is useful in the event you encounter a problem or issue using your Morph and need to share your debug log with Pixel FX. By default, this is set to off and can be changed to '''yes (overwrite)''' to write over the file on each power cycle or '''yes (keep)''' to continuously record lines without losing debug history. The debug log can easily be accessed from the [[Morph_4K#Web_Interface|Web Interface]] at [http://morph4k.local/sdcard/debug.txt http://morph4k.local/sdcard/debug.txt]. Currently TX, RX and Clock events are recorded as well as other notable events. In order to locate events in their context, you can use the '''Number 5''' button on the Morph remote to create a ''user mark'' in the log file (such as when a sync drop occurs) to assist in inspecting the debug log for unusual behavior in proximity to the recorded user marks.******** | ||
|- | |- | ||
|} | |} | ||
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|- | |- | ||
|} | |} | ||
==== EDID ==== | ==== EDID ==== | ||
Dumps the EDID information of the device connected to the Morph | Dumps the EDID information of the device connected to the Morph 2K's HDMI output, typically for debugging purposes, and allows it to be downloaded through the web interface. Extended Display Identification Data (EDID) is a metadata format for display devices to describe their capabilities to a video source. | ||
Follow the on-screen instructions to download the generated EDID file. | Follow the on-screen instructions to download the generated EDID file. | ||
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==== Debug / Self Test ==== | ==== Debug / Self Test ==== | ||
The Debug / Self Test submenu displays various debugging/self test information about the Morph | The Debug / Self Test submenu displays various debugging/self test information about the Morph 2K. Click OK to reset the self test and check all fields on the top and bottom sections. Click the '''<span style="color:#FFDB58">yellow</span>''' shortcut button on the remote to view the CEC section. | ||
'''Top Debug / Self Test Section''' | '''Top Debug / Self Test Section''' | ||
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|style=width:6em | '''Lag''' | |style=width:6em | '''Lag''' | ||
|Displays the lag response in milliseconds (ms). This is useful for checking lag when [[Morph_4K#Advanced_Video|Frame Lock]] is set to minimal (lowest lag) or normal. In minimal (lowest lag), lag will dial-in around 1ms. In normal, lag will dial-in around 6ms. However, if Frame Lock is off (triple buffered), then the lag will consistently fluctuate from around 16ms down to 0ms and this is standard behavior. | |Displays the lag response in milliseconds (ms). This is useful for checking lag when [[Morph_4K#Advanced_Video|Frame Lock]] is set to minimal (lowest lag) or normal. In minimal (lowest lag), lag will dial-in around 1ms. In normal, lag will dial-in around 6ms. However, if Frame Lock is off (triple buffered), then the lag will consistently fluctuate from around 16ms down to 0ms and this is standard behavior. | ||
|- | |- | ||
|'''IR Address''' | |'''IR Address''' | ||
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==== Snake ==== | ==== Snake ==== | ||
[[File:Morph_Snake_Game_Example.png|thumb|300px|right|Example of | [[File:Morph_Snake_Game_Example.png|thumb|300px|right|Example of Pixel FX's Snake game]] | ||
The Snake submenu is | The Snake submenu is Pixel FX's version of the popular classic video game, [https://en.wikipedia.org/wiki/Snake_(video_game_genre) Snake]. This is useful when you want to easily play a game in the OSD without powering on a separate device or console. | ||
{| class="wikitable" align="center" | {| class="wikitable" align="center" | ||
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|- | |- | ||
|'''Force Firmware Update''' | |'''Force Firmware Update''' | ||
|Choose this option to reset the [[Morph_4K#Firmware|firmware updater]] so a new version is found the next time it is executed, even if the checksum of the firmware on the server matches the firmware that is currently installed. Generally, you would only use this option when advised during troubleshooting by | |Choose this option to reset the [[Morph_4K#Firmware|firmware updater]] so a new version is found the next time it is executed, even if the checksum of the firmware on the server matches the firmware that is currently installed. Generally, you would only use this option when advised during troubleshooting by Pixel FX support. | ||
|- | |- | ||
|'''Force Preset Install/Update''' | |'''Force Preset Install/Update''' | ||
|Choose this option to reset the [[Morph_4K#Presets|preset updater]] so a new version is found the next time it is executed, even if the version of the preset archive matches the version currently installed. Generally, you would only use this option when advised during troubleshooting by | |Choose this option to reset the [[Morph_4K#Presets|preset updater]] so a new version is found the next time it is executed, even if the version of the preset archive matches the version currently installed. Generally, you would only use this option when advised during troubleshooting by Pixel FX support. | ||
|- | |- | ||
|} | |} | ||
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==== Info ==== | ==== Info ==== | ||
The Info submenu displays important information pertaining to Morph | The Info submenu displays important information pertaining to Morph 2K's hardware and software. | ||
{| class="wikitable" align="center" | {| class="wikitable" align="center" | ||
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=== Restart === | === Restart === | ||
The Restart menu is to simply restart Morph | The Restart menu is to simply restart Morph 2K or put it into standby mode. | ||
{| class="wikitable" align="center" | {| class="wikitable" align="center" | ||
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|- | |- | ||
|} | |} | ||
=== TX Info === | === TX Info === | ||
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# Navigate to System > WiFi > Start Setup Wizard and then press OK on the remote to begin. | # Navigate to System > WiFi > Start Setup Wizard and then press OK on the remote to begin. | ||
# A QR code will appear on the menu. Use your phone's camera to scan the QR code, click on the popup link underneath the scanned QR code, and then your phone will establish a WiFi connection to Morph's wireless access point. | # A QR code will appear on the menu. Use your phone's camera to scan the QR code, click on the popup link underneath the scanned QR code, and then your phone will establish a WiFi connection to Morph's wireless access point. | ||
#* If you have trouble with the QR code, then you will need to manually change your phone's (or PC's) WiFi settings. Select '''MORPH | #* If you have trouble with the QR code, then you will need to manually change your phone's (or PC's) WiFi settings. Select '''MORPH 2K''' from your WiFi's SSID list and enter the password ''MORPH 2K'' (all capital letters). | ||
#* If DHCP is disabled on you phone or PC and you're using a static IP address, be sure to re-enable DHCP in order to connect to the '''MORPH | #* If DHCP is disabled on you phone or PC and you're using a static IP address, be sure to re-enable DHCP in order to connect to the '''MORPH 2K''' SSID. | ||
# Once your device is connected to Morph's access point, a second popup link will appear underneath the scanned QR code. Click on the link and it will automatically open the WiFi Setup Wizard in a browser window. | # Once your device is connected to Morph's access point, a second popup link will appear underneath the scanned QR code. Click on the link and it will automatically open the WiFi Setup Wizard in a browser window. | ||
#* If this fails to open automatically, then manually open a browser window and type into the address bar [http://192.168.4.1/wiz http://192.168.4.1/wiz]. | #* If this fails to open automatically, then manually open a browser window and type into the address bar [http://192.168.4.1/wiz http://192.168.4.1/wiz]. | ||